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A great game with good sound design, sprites and game play. l do think the start of the game is a bit slow and the game becomes a cake walk once you get a stronger weapon. 

It was meant to be slow-ish at the start and the player was meant to feel powerful by the end. The main enjoyment out of the game is the progression of increased fire power. However the balancing for the end game was very rushed and not properly tested. More weapons and bombs were planned as well as enemies.

Thank you

Oh boy Apocalypse101 , This was a very amazing game and a good idea and twist on the theme i believe as most other people went for more demons and bio hazardous situations, to start of the art style is very well done and Declan has done an amazing job on almost all of the sprites and i say almost all because although they are all very well done there is some inconsistencies with the thickness of some of some line which makes the drill look much more modern pixel art compared to some of the gray buildings which use much more thicker borders.

Next up the sound design, its very well done although sometimes the game can feel kinda empty, (probably from the slow start to the grind). All of the small sounds and little attentions to detail go along way and that includes the little things such as lights on a gun all turning green when ready to fire another round. With all of the amazing parts about this game I really wanted to enjoy it for its killer art style and seemingly amazing gameplay, i just feel the start grind is a bit too rough to start out and the player maybe should start off with a bit more money to buy upgrades and weapons. Amazing game however i just can't shake off the feelings that there wasn't much here besides a sort of rotate the planet and blow up buildings. (if there is more to it than that please let me know and i will give the game another look).

Declan had done some pixel art before but it never had a deadline and it usually wasn't this sort of theme however the art still turned out amazing.

The planet was originally planned to be much bigger however doing art for the entire surface proved to be very troublesome. This caused us to scale down both the planet and drill causing the modern effect. 

The grindy gameplay is caused by a lack of objectives the player has. If there were more destructible, things to do with the drill early on and more weapons/bombs I think the gameplay would of felt satisfying for the entire game. There was also an idea of adding enemies that would break the drill and fire at the enemy to add some more bits of gameplay.